
If you missed the hubbub in 2018, I strongly suggest you peruse my review of the game, back when its best hardware option was PlayStation 4 Pro. As such, the port includes a Nixxes-like splash menu, which appears before loading the game on Windows (but does not appear when booting the game on Steam Deck). This week's Spider-Man is the team's first project for Sony, which acquired Nixxes roughly one year ago. A good excuse to web-swing with your DeckĮnlarge / Nixxes rose to fame as a PC game-port powerhouse, largely supporting Square Enix's Western studios with PC launches for series like Deus Ex and Tomb Raider. But while it looks great on a super-charged PC and impresses on hardware as weak as a Steam Deck, it's tough for me to comfortably recommend Spider-Man on midrange gaming rigs. At its best, this game does whatever a PC rig can, delivering ultra-wide ratios, super-charged graphical settings, higher frame rates, and increased ray tracing depth. Such complaints might be moot when Spider-Man launches on Friday, August 12-and we sure hope so. As of press time, the Spider-Man version we tested doesn't necessarily surpass the mix of stability and impressive technical performance that developer Insomniac delivered on dated PlayStation 4 architecture. The thing about PC ports, of course, is that they have to work on a wide range of machines.


We knew Sony was bullish about selling more games on PC in the current fiscal year, but we didn't expect a critically acclaimed gem like Spider-Man, which previously drove console sales as a PlayStation exclusive, to make the transition. In two days, the 2018 hit game Marvel's Spider-Man will break out of its console exclusivity and land on Windows ( Steam, EGS) as arguably Sony's biggest PC port yet.
